Documentation

Documentation of CoAP.NET.


Messages

CoAP messages are basic transfer units between peers of CoAP, including clients and servers. They are of type Request, Response or EmptyMessage. A message is typically composed of:

Process of transmiting a message would be like:

- CON with ACK
	    A          B
	1. CON   ->   
	2.       <-   ACK

- CON with RST
	    A          B
	1. CON   ->   
	2.       <-   RST

- CON without ACK
	    A          B
	1. CON   ->
	2. CON 1 ->
	3. CON 2 ->
	4. CON 3 ->
	5. CON 4 ->
	6. Timeout

- NON
	    A          B
	1. NON   ->  (NOP)

- RST
	    A          B
	1. RST   ->  (NOP)

A CON message will be retransmited until it is acked or rejected, or the max number of retransmissions has reached. By default the max number of retransmissions is defined by ICoapConfig.MaxRetransmit. Set Message.MaxRetransmit property to override it.

The initial timeout for the first transmission is determined automatically. Set Message.AckTimeout property to override it.

Options

Options in a CoAP message are like HTTP headers, but in a more concise way other than plain text.

Several methods are provided to get or set options of a message.

// Gets a sorted list of all options.
IEnumerable<Option> GetOptions();

// Gets all options of the given type.
IEnumerable<Option> GetOptions(OptionType optionType)

// Gets the first option of the specified option type.
Option GetFirstOption(OptionType optionType);

// Checks if this CoAP message has any option of the specified type.
bool HasOption(OptionType type)

// Adds an option.
AddOption(Option option);

// Sets an option and removes all previous ones of the same type.
SetOption(Option opt);

Most of option types have their own properties/methods for convenience.

// Gets or sets the content-format of this message.
int ContentFormat { get; set; }

// Gets or sets the max-age of this message.
long MaxAge { get; set; }

// Adds a ETag option.
AddETag(byte[] opaque);

// and so on...

Events

Following events are introduced to monitor the lifecycle of a message:

Request

Request represents a CoAP request and has either the type CON or NON and one of the method GET, POST, PUT or DELETE. A request must be sent over an Endpoint to its destination.

After a request is sent, it can wait for a response with a synchronous call, for instance:

Request request = new Request(Method.GET);
request.URI = new Uri("coap://example.com:5683/sensors/temperature");

request.Send();

Response response = request.WaitForResponse();

You can also add a handler to the event Request.Respond to receive a response asynchronously when it arrives:

Request request = new Request(Method.GET);
request.URI = new Uri("coap://example.com:5683/sensors/temperature");

request.Respond += (Object sender, ResponseEventArgs e) =>
{
	Response response = e.Response;
};

request.Send();

Events

Response

A Response represents a result message to a CoAP request. A response is either a piggy-backed response with type ACK, or a separate response with type CON or NON. Each response has a StatusCode.

Empty Message

An EmptyMessage represents an empty CoAP message. An empty message has either the message type ACK or RST.

Endpoint

An IEndPoint is bound to a particular IP address and port, multiplexing CoAP message exchanges between (potentially multiple) clients and servers. Clients use an endpoint to send requests to a server. Servers bind resources to one or more endpoints in order for them to be requested over the network by clients.

Resources

// TBD

Logging

// TBD

Configuration

// TBD

Layer Stack

// TBD

Datagram Channel

// TBD

Threading

// TBD